EventBlueprintEquipped
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How to Use
This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.
Related Articles
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |
Is from Save Game | Bool | True if this event is being triggered as part of loading from serialization + |
Legend
+ Needs Further Clarification, could be incorrect, author made a guess