AddNewItem

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AddNewItem - PrimalItem

How to Use

Add a new item to an inventory component, by class.
Note: If working within a Primal Inventory BP, you will have to un-check the 'Context Sensitive' option in order to see this node.

Related Articles

What Links Here

Inputs
Pin Reference Type Description
Item Archetype Class Select the class of the new item to be created
Give to Inventory PrimalInventory PrimalInventory reference.
Equip Item Bool Automatically equip the newly created item +
Don't Stack Bool Create this item as a separate object reference even if an object of the same class already exists in the inventory component +
Item Quality Float Affects many calculations regarding item stats. (please link to breakdown guide) +
Force No Blueprint Bool Prevent spawning as a blueprint if the item has an inherent chance to do so +
Quantity Override Integer Create this item as a 'stack' of this value +
Force Blueprint Bool Gaurantees that this item will be created as a blueprint if it has an inherent chance not to +


Outputs
Pin Reference Type Description
Return Value PrimalItem Primal item reference for the newly created item

Legend

+ Needs Further Clarification, could be incorrect, author made a guess