Add Status Value Modifier
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How to Use
Allows to add a status value modifier, like buffs or consumables do
Related Articles
Inputs | ||
---|---|---|
Pin | Reference Type | Description |
Target | PrimalCharacterStatusComponent | PrimalCharacterStatusComponent Reference (Most likely from a Cast) Player/Dino CharacterStatusComponents work |
Value Type | Enum | Stat Value to modify |
Amount | Float | Percent Value to set for the specified stat's Current Value (0.0 - 1.0) |
Continue on unchanged value | Bool | Whether or not the status value modifier should be kept even if the value is full or empty. |
Set Value | Bool | Set to true if you want to use absolute values for Amount |
Status Value Modifier Description Index | Int | Defines which symbol should show up in the buff bar. 0 = none, 1 = Food (meat) Icon, 2 = unknown, 3 = Spoiled Meat Icon |
Reset Existing Modifier Description Index | Bool | Set to true to remove the existing modifier symbol from the buff bar. |
Limit Existing Modifier Description Index | Float | unknown |
Set Additional Value | Bool | unknown |
Stop at Value Near Max | Enum | unknown |
Make Untameable | Bool | If dino torpor is increased with this bool set to true it will make it untameable. |