Difference between revisions of "Add a Buff to a Primal Item"

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[[Category:Tutorials]]
 
[[Category:Tutorials]]
[[Category:TIAPs]]
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[[Category:Items]]
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[[Category:Buffs]]
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This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.
 
This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.
  
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MakeBuff16.PNG|Do it twice so you have two "Cast to PrimalCharacter's"
 
MakeBuff16.PNG|Do it twice so you have two "Cast to PrimalCharacter's"
 
MakeBuff17.png|Drag from top "Cast to PrimalCharacter", un-check "Context Sensitive" and select "Static Add Buff"
 
MakeBuff17.png|Drag from top "Cast to PrimalCharacter", un-check "Context Sensitive" and select "Static Add Buff"
MakeBuff18.png|Drag from top "Cast to PrimalCharacter" and select "Deactivate Buffs"
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MakeBuff18.png|Drag from bottom "Cast to PrimalCharacter" and select "Deactivate Buffs"
 
MakeBuff19.PNG|Should look like this
 
MakeBuff19.PNG|Should look like this
 
MakeBuff20.PNG|Connect wires as shown and reference your buff
 
MakeBuff20.PNG|Connect wires as shown and reference your buff

Latest revision as of 10:22, 7 April 2018


This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.

Add a buff to an item on equip


This will add the buff when the item is equipped, deactivate it when unequipped.

Change "Event Blueprint Equipped" to "Event BluePrint Used" and delete the unequipped sections above to use on a consumable item.