Difference between revisions of "Add a Buff to a Primal Item"

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(Created page with "Category:Tutorials This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the g...")
 
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<gallery>
 
<gallery>
 
MakeBuff0.png|Check "Use Blueprint Equipped Notifications"
 
MakeBuff0.png|Check "Use Blueprint Equipped Notifications"
MakeBuff1.png|Clcik V+ to add a new variable
+
MakeBuff1.png|Click V+ to add a new variable
 
MakeBuff2.png|Set the type of variable to "PrimalItem"
 
MakeBuff2.png|Set the type of variable to "PrimalItem"
 
MakeBuff3.PNG|Name the variable whatever you want
 
MakeBuff3.PNG|Name the variable whatever you want
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</gallery><br />
 
</gallery><br />
 
This will add the buff when the item is equipped, deactivate it when unequipped.
 
This will add the buff when the item is equipped, deactivate it when unequipped.
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== Change "Event Blueprint Equipped" to "Event BluePrint Used" and delete the unequipped sections above to use on a consumable item.==
 
== Change "Event Blueprint Equipped" to "Event BluePrint Used" and delete the unequipped sections above to use on a consumable item.==

Revision as of 22:28, 7 June 2016

This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.

Add a buff to an item on equip


This will add the buff when the item is equipped, deactivate it when unequipped.

Change "Event Blueprint Equipped" to "Event BluePrint Used" and delete the unequipped sections above to use on a consumable item.