Difference between revisions of "Add a Buff to a Primal Item"
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MakeBuff16.PNG|Do it twice so you have two "Cast to PrimalCharacter's" | MakeBuff16.PNG|Do it twice so you have two "Cast to PrimalCharacter's" | ||
MakeBuff17.png|Drag from top "Cast to PrimalCharacter", un-check "Context Sensitive" and select "Static Add Buff" | MakeBuff17.png|Drag from top "Cast to PrimalCharacter", un-check "Context Sensitive" and select "Static Add Buff" | ||
− | MakeBuff18.png|Drag from | + | MakeBuff18.png|Drag from bottom "Cast to PrimalCharacter" and select "Deactivate Buffs" |
MakeBuff19.PNG|Should look like this | MakeBuff19.PNG|Should look like this | ||
MakeBuff20.PNG|Connect wires as shown and reference your buff | MakeBuff20.PNG|Connect wires as shown and reference your buff |
Revision as of 01:24, 8 June 2016
This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.
Add a buff to an item on equip
This will add the buff when the item is equipped, deactivate it when unequipped.