Difference between revisions of "Add a Buff to a Primal Item"
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(Created page with "Category:Tutorials This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the g...") |
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<gallery> | <gallery> | ||
MakeBuff0.png|Check "Use Blueprint Equipped Notifications" | MakeBuff0.png|Check "Use Blueprint Equipped Notifications" | ||
− | MakeBuff1.png| | + | MakeBuff1.png|Click V+ to add a new variable |
MakeBuff2.png|Set the type of variable to "PrimalItem" | MakeBuff2.png|Set the type of variable to "PrimalItem" | ||
MakeBuff3.PNG|Name the variable whatever you want | MakeBuff3.PNG|Name the variable whatever you want | ||
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</gallery><br /> | </gallery><br /> | ||
This will add the buff when the item is equipped, deactivate it when unequipped. | This will add the buff when the item is equipped, deactivate it when unequipped. | ||
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== Change "Event Blueprint Equipped" to "Event BluePrint Used" and delete the unequipped sections above to use on a consumable item.== | == Change "Event Blueprint Equipped" to "Event BluePrint Used" and delete the unequipped sections above to use on a consumable item.== |
Revision as of 22:28, 7 June 2016
This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.
Add a buff to an item on equip
This will add the buff when the item is equipped, deactivate it when unequipped.