Difference between revisions of "Add a Buff to a Primal Item"
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MakeBuff18.png|Drag from top "Cast to PrimalCharacter" and select "Deactivate Buffs" | MakeBuff18.png|Drag from top "Cast to PrimalCharacter" and select "Deactivate Buffs" | ||
MakeBuff19.PNG|Should look like this | MakeBuff19.PNG|Should look like this | ||
− | MakeBuff20.PNG|Connect wires as shown | + | MakeBuff20.PNG|Connect wires as shown and reference your buff |
MakeBuff21.PNG|Variable connections highlighted to help see connections | MakeBuff21.PNG|Variable connections highlighted to help see connections | ||
MakeBuff22.PNG|If you want to add more than 1 buff. You can use just one Deactivate buff by setting the type to "PrimalBuff". be careful though as this will deactivate any and all buffs the character currently has active including those that are not part of your mod. | MakeBuff22.PNG|If you want to add more than 1 buff. You can use just one Deactivate buff by setting the type to "PrimalBuff". be careful though as this will deactivate any and all buffs the character currently has active including those that are not part of your mod. |
Revision as of 01:23, 8 June 2016
This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.
Add a buff to an item on equip
This will add the buff when the item is equipped, deactivate it when unequipped.