Difference between revisions of "Add a Buff to a Primal Item"
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MakeBuff2.png|Set the type of variable to "PrimalItem" | MakeBuff2.png|Set the type of variable to "PrimalItem" | ||
MakeBuff3.PNG|Name the variable whatever you want | MakeBuff3.PNG|Name the variable whatever you want | ||
− | MakeBuff4.png|Ctrl+Drag Variable for "Getter". Alt+Drag Variable for "Setter | + | MakeBuff4.png|Ctrl+Drag Variable for "Getter's". Alt+Drag Variable for "Setter's" |
MakeBuff5.PNG|Need 1 Getter & 2 Setters | MakeBuff5.PNG|Need 1 Getter & 2 Setters | ||
MakeBuff6.png|Right click empty graph area and select "Event BluePrint Equipped" | MakeBuff6.png|Right click empty graph area and select "Event BluePrint Equipped" | ||
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MakeBuff14.PNG|Should look like this | MakeBuff14.PNG|Should look like this | ||
MakeBuff15.png|Drag from Get owner, re-check "Context Sensitive" and select "Cast to PrimalCharacter" | MakeBuff15.png|Drag from Get owner, re-check "Context Sensitive" and select "Cast to PrimalCharacter" | ||
− | MakeBuff16.PNG|Do it twice so you have two "Cast to PrimalCharacter | + | MakeBuff16.PNG|Do it twice so you have two "Cast to PrimalCharacter's" |
MakeBuff17.png|Drag from top "Cast to PrimalCharacter", un-check "Context Sensitive" and select "Static Add Buff" | MakeBuff17.png|Drag from top "Cast to PrimalCharacter", un-check "Context Sensitive" and select "Static Add Buff" | ||
MakeBuff18.png|Drag from top "Cast to PrimalCharacter" and select "Deactivate Buffs" | MakeBuff18.png|Drag from top "Cast to PrimalCharacter" and select "Deactivate Buffs" |
Revision as of 22:29, 7 June 2016
This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.
Add a buff to an item on equip
This will add the buff when the item is equipped, deactivate it when unequipped.