Add a Buff to a Primal Item

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Revision as of 22:39, 7 June 2016 by Jslay (talk | contribs)
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This is a step by step guide for manually adding a buff to a primal item such as armor. Geared mostly for people with little to no experience with the graph. Can also be used for consumable items, see below.

Add a buff to an item on equip

This will add the buff when the item is equipped, deactivate it when unequipped.

Change "Event Blueprint Equipped" to "Event BluePrint Used" and delete the unequipped sections above to use on a consumable item.