Difference between revisions of "Adding Custom Dino Spawns to a Sublevel"
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(Created page with "How to add custom dino spawns to your mod without any remapping. Makes mod load order irrelevant. Works with any map. == Custom Dino Spawns == <gallery> DinoSpawnsEntries1.png...") |
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− | How to add custom dino spawns to your mod without any remapping. Makes mod load order irrelevant. Works with any map. | + | How to add custom dino spawns to your mod without any remapping. Makes mod load order irrelevant. Works with any map. You still need your original orange level file with the reference to your PrimalGameData. |
− | == Custom Dino | + | <br /> |
+ | '''DO NOT REFERENCE A PRIMALGAMEDATA OR TESTGAMEMODE IN THE MAP EXTENSION. LEAVE IT SET TO NONE''' | ||
+ | [[Category:Tutorials]] | ||
+ | [[Category:Maps]] | ||
+ | == Create and modify Custom Dino Spawn Entry == | ||
<gallery> | <gallery> | ||
DinoSpawnsEntries1.png|Make a copy of an existing DinoSpwnEntry. DinoSpwnEntry_Generic was used here & renamed to "DinoSpawnEntires_MyDinoSpawns". (replace MyDino with your dino name) | DinoSpawnsEntries1.png|Make a copy of an existing DinoSpwnEntry. DinoSpwnEntry_Generic was used here & renamed to "DinoSpawnEntires_MyDinoSpawns". (replace MyDino with your dino name) | ||
− | DinoSpawnsEntries2.png| | + | DinoSpawnsEntries2.png|Place in your mod folder, open it up and change to your dino. Main settings described in image. |
− | DinoSpawnsEntries3.PNG|Final settings in DinoSpawnEntry | + | DinoSpawnsEntries3.PNG|Final settings in DinoSpawnEntry</gallery> |
− | DinoSpawns1.png|Create a new level inside TheIslandSubMaps folder | + | Tutorial by P0k3r |
+ | |||
+ | == Create and add Custom Dino Entry to sublevel == | ||
+ | <gallery> | ||
+ | DinoSpawns1.png|Create a new level inside TheIslandSubMaps folder. Name it "PersistentGameplaySublevel_MyDinoCustomSpawns" (replace MyCustomDinoSpawns with whatever) | ||
DinoSpawns2.png|Create a folder in the "Scene Outliner" and name it. (makes finding easier for later steps) | DinoSpawns2.png|Create a folder in the "Scene Outliner" and name it. (makes finding easier for later steps) | ||
− | DinoSpawns3.PNG|Drag 1 of each to the blank open area of the level | + | DinoSpawns3.PNG|Drag 1 of each to the blank open area of the level. Line up the 2 SpawnZone Volumes |
− | DinoSpawns4.PNG|Add something to the end of the name of each one like "_MyDinoSpawns" (replace MyDino with your dino name) | + | DinoSpawns4.PNG|Add something to the end of the name of each one like "_MyDinoSpawns" (replace MyDino with your dino name) and drag them into the folder in "Scene Outliner" |
DinoSpawns5.png|Select NPCZoneManager_MyDinoSpawns and create an element for "Linked Zone Volumes" & Linked Zone Spawn Volumes" | DinoSpawns5.png|Select NPCZoneManager_MyDinoSpawns and create an element for "Linked Zone Volumes" & Linked Zone Spawn Volumes" | ||
− | DinoSpawns6.PNG|Select your NPC_ZoneVolume & NPC_ZoneSpawnVolume then add your "DinoSpawnEntry_MyDinoSpawns" to "NPCSpawn | + | DinoSpawns6.PNG|Select your NPC_ZoneVolume & NPC_ZoneSpawnVolume then add your "DinoSpawnEntry_MyDinoSpawns" to "NPCSpawn Entries Container" |
DinoSpawns7.PNG|Select "NPCZoneVolume_MyDinoSpawns", add an element to "Only Count Dino Classes" and set it to your dino. Compile & Save. | DinoSpawns7.PNG|Select "NPCZoneVolume_MyDinoSpawns", add an element to "Only Count Dino Classes" and set it to your dino. Compile & Save. | ||
DinoSpawns9.PNG|Open "TheIsland". Once loaded, click window then levels and it will open a window | DinoSpawns9.PNG|Open "TheIsland". Once loaded, click window then levels and it will open a window | ||
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DinoSpawns13.PNG|Find "NPCZoneVolume_MyDinoSpawns" in the "Scene Outliner". The size settings you will need next step are contained here. | DinoSpawns13.PNG|Find "NPCZoneVolume_MyDinoSpawns" in the "Scene Outliner". The size settings you will need next step are contained here. | ||
DinoSpawns14.PNG|Move and re-size as needed/desired. Select all 3 in "Scene Outliner" to move together. Save your sublevel NOT "TheIsland" | DinoSpawns14.PNG|Move and re-size as needed/desired. Select all 3 in "Scene Outliner" to move together. Save your sublevel NOT "TheIsland" | ||
− | + | MapExt.PNG|Select your mod folder on left then put the name of your new sublevel along with your original level file in your mod folder in the "Maps" section of the cook window (separated by a comma) and select "Cook Island Extension" It will cook the related files from your mod folder. | |
</gallery> | </gallery> | ||
+ | |||
+ | You can add multiple spawn areas for the same dino by repeating the above steps and placing the zones in different areas. | ||
+ | |||
+ | You can also add multiple dino's to the same zone by adding the additional dino's to "NPCSpawn Entries Container" | ||
+ | |||
+ | You will need to "Guess-timate" (technical term) locations for maps other than TheIsland | ||
+ | |||
+ | Tutorial by P0k3r |
Latest revision as of 09:18, 7 April 2018
How to add custom dino spawns to your mod without any remapping. Makes mod load order irrelevant. Works with any map. You still need your original orange level file with the reference to your PrimalGameData.
DO NOT REFERENCE A PRIMALGAMEDATA OR TESTGAMEMODE IN THE MAP EXTENSION. LEAVE IT SET TO NONE
Create and modify Custom Dino Spawn Entry
Tutorial by P0k3r
Create and add Custom Dino Entry to sublevel
You can add multiple spawn areas for the same dino by repeating the above steps and placing the zones in different areas.
You can also add multiple dino's to the same zone by adding the additional dino's to "NPCSpawn Entries Container"
You will need to "Guess-timate" (technical term) locations for maps other than TheIsland
Tutorial by P0k3r