Difference between revisions of "Adding Custom Dino Spawns to a Sublevel"
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'''DO NOT REFERENCE A PRIMALGAMEDATA OR TESTGAMEMODE IN THE MAP EXTENSION. LEAVE IT SET TO NONE''' | '''DO NOT REFERENCE A PRIMALGAMEDATA OR TESTGAMEMODE IN THE MAP EXTENSION. LEAVE IT SET TO NONE''' | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
+ | [[Category:Maps]] | ||
== Create and modify Custom Dino Spawn Entry == | == Create and modify Custom Dino Spawn Entry == | ||
<gallery> | <gallery> |
Latest revision as of 09:18, 7 April 2018
How to add custom dino spawns to your mod without any remapping. Makes mod load order irrelevant. Works with any map. You still need your original orange level file with the reference to your PrimalGameData.
DO NOT REFERENCE A PRIMALGAMEDATA OR TESTGAMEMODE IN THE MAP EXTENSION. LEAVE IT SET TO NONE
Create and modify Custom Dino Spawn Entry
Tutorial by P0k3r
Create and add Custom Dino Entry to sublevel
You can add multiple spawn areas for the same dino by repeating the above steps and placing the zones in different areas.
You can also add multiple dino's to the same zone by adding the additional dino's to "NPCSpawn Entries Container"
You will need to "Guess-timate" (technical term) locations for maps other than TheIsland
Tutorial by P0k3r