Difference between revisions of "Adding Harvestable Resources to a SubLevel"
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(Created page with "== Adding harvestable resources to a sublevel == This guide will assume you have already created your resource/s and know how to place it/them on the map. If you do not know h...") |
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SubLevel1.png|Open the levels window once "TheIsland" has fully loaded. | SubLevel1.png|Open the levels window once "TheIsland" has fully loaded. | ||
SubLevel2.png|Find your sublevel, right click and select load. | SubLevel2.png|Find your sublevel, right click and select load. | ||
− | + | Sublevel4.png|You should now have an open eye next your level. Go ahead and add your resources in the spots you want them to be. | |
SubLevel3.png|Once all your resources are placed, Click "Copy to Selected Level" and set it your sublevel. Save your sublevel, NOT "TheIsland". | SubLevel3.png|Once all your resources are placed, Click "Copy to Selected Level" and set it your sublevel. Save your sublevel, NOT "TheIsland". | ||
− | + | Sublevel5.png|Put your sublevel name in the "Maps" section then click "Cook Island Extension". It will automatically cook whatever is in your mod folder | |
</gallery> | </gallery> |
Revision as of 18:08, 7 June 2016
Adding harvestable resources to a sublevel
This guide will assume you have already created your resource/s and know how to place it/them on the map. If you do not know how to do that, please see this comprehensive guide Creating a Harvestable Resource by "TheWookie"
In TheIslandSubMaps folder, right click & under "Create Basic Asset", select "Level". Name & save it then open "TheIsland".