Difference between revisions of "Adding Harvestable Resources to a SubLevel"

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SubLevel2.png|Find your sublevel, right click and select load.
 
SubLevel2.png|Find your sublevel, right click and select load.
 
Sublevel4.png|You should now have an open eye next your level. Go ahead and add your resources in the spots you want them to be.
 
Sublevel4.png|You should now have an open eye next your level. Go ahead and add your resources in the spots you want them to be.
SubLevel3.png|Once all your resources are placed, Click "Copy to Selected Level" and set it your sublevel. Save your sublevel, NOT "TheIsland".
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SubLevel3.png|Once all your resources are placed, Click the little arrow right below "Copy to Selected Level" and set it your sublevel. Save your sublevel, NOT "TheIsland".
 
Sublevel5.png|Put your sublevel name in the "Maps" section then click "Cook Island Extension". It will automatically cook whatever is in your mod folder
 
Sublevel5.png|Put your sublevel name in the "Maps" section then click "Cook Island Extension". It will automatically cook whatever is in your mod folder
 
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Tutorial written by P0k3r.
 
Tutorial written by P0k3r.

Revision as of 18:18, 7 June 2016

Adding harvestable resources to a sublevel

This guide will assume you have already created your resource/s and know how to place it/them on the map. If you do not know how to do that, please see this comprehensive guide Creating a Harvestable Resource by "TheWookie"

In TheIslandSubMaps folder, right click anywhere in the grey area & select "Level" under the "Create Basic Asset" section of the pop-up. Name & save it then load "TheIsland".

Tutorial written by P0k3r.