Difference between revisions of "Adding Harvestable Resources to a SubLevel"
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Sublevel4.png|You should now have an open eye next your level. Go ahead and add your resources to the spots on the map where you want them to be located. | Sublevel4.png|You should now have an open eye next your level. Go ahead and add your resources to the spots on the map where you want them to be located. | ||
SubLevel3.png|Once all your resources are placed, Click the little arrow right below "Copy to Selected Level" and set it your sublevel. Save your sublevel, NOT "TheIsland". | SubLevel3.png|Once all your resources are placed, Click the little arrow right below "Copy to Selected Level" and set it your sublevel. Save your sublevel, NOT "TheIsland". | ||
− | Sublevel5.png|Put your sublevel name in the "Maps" section then click "Cook Island Extension". It will automatically cook whatever is in your mod folder | + | Sublevel5.png|Put your sublevel name in the "Maps" (Multiple sublevels separated with a comma) section then click "Cook Island Extension". It will automatically cook whatever is in your mod folder |
</gallery> | </gallery> | ||
Tutorial written by P0k3r. | Tutorial written by P0k3r. |
Revision as of 18:56, 7 June 2016
Adding harvestable resources to a sublevel
This guide will assume you have already created your resource/s and know how to place it/them on the map. If you do not know how to do that, please see this comprehensive guide Creating a Harvestable Resource by "TheWookie"
In TheIslandSubMaps folder, right click anywhere in the grey area & select "Level" under the "Create Basic Asset" section of the pop-up. Name & save it then load "TheIsland".
Tutorial written by P0k3r.