BPGetGameData
Jump to navigation
Jump to search
How to Use
Gets the current active and combined PrimalGameData. At least some of the field are editable and changes take effect immediatly, some variables may need manual replication to the client.
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Return Value | PrimalGameData | The reference to the active and combined PrimalGameData |
Blueprint Code
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_34317" Begin Object Class=EdGraphPin Name="EdGraphPin_375173" End Object Begin Object Class=EdGraphPin Name="EdGraphPin_375174" End Object Begin Object Class=EdGraphPin Name="EdGraphPin_375175" End Object Begin Object Class=EdGraphPin Name="EdGraphPin_375176" End Object Begin Object Name="EdGraphPin_375173" PinName="execute" PinType=(PinCategory="exec") LinkedTo(0)=EdGraphPin'"K2Node_ExecutionSequence_859.EdGraphPin_375163"' End Object Begin Object Name="EdGraphPin_375174" PinName="then" Direction=EGPD_Output PinType=(PinCategory="exec") LinkedTo(0)=EdGraphPin'"K2Node_MacroInstance_506.EdGraphPin_375934"' End Object Begin Object Name="EdGraphPin_375175" PinName="self" PinFriendlyName="Target" PinToolTip="Target\nPrimal Game Data Reference" PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalGameData') DefaultObject=Default__PrimalGameData bHidden=True End Object Begin Object Name="EdGraphPin_375176" PinName="ReturnValue" PinToolTip="Return Value\nPrimal Game Data Reference" Direction=EGPD_Output PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalGameData') LinkedTo(0)=EdGraphPin'"K2Node_VariableGet_15917.EdGraphPin_375186"' End Object FunctionReference=(MemberParentClass=Class'/Script/ShooterGame.PrimalGameData',MemberName="BPGetGameData") Pins(0)=EdGraphPin'EdGraphPin_375173' Pins(1)=EdGraphPin'EdGraphPin_375174' Pins(2)=EdGraphPin'EdGraphPin_375175' Pins(3)=EdGraphPin'EdGraphPin_375176' NodePosX=336 NodePosY=304 NodeGuid=EDC6979942A0CFE9F57A7A9140A35003 End Object