BPIncrementItemTemplateQuantity
Revision as of 21:16, 14 May 2016 by Jslay (talk | contribs) (Created page with "Category:Nodes Category:PrimalInventoryComponent Nodes File:Node_BPIncrementItemTemplateQuantity.jpg|frame|BPIncrementItemTemplateQuantity - PrimalInventoryComponen...")
How to Use
Add/remove items to inventory by class type
Related Articles
Inputs | ||
---|---|---|
Pin | Reference Type | Description |
Target | PrimalInventoryComponent | PrimalInventoryComponent Reference |
Item Template | PrimalItemClass | Class for the item you want to add/remove from Inventory |
Amount | Integer | Ammount to increase/decrease the quantity by (negative to remove item) |
Replicate to Client | Bool | Replicates changes to Client if True (you want it to be True) |
is Blueprint | Bool | If set to True, it will give blueprints to the items instead of the item |
Require Exact Class Match | Bool | If True, it checks to see if the Exact Item exists before doing anything, and only will do something if it finds an item of that exact class |
Is Crafting Resource Consumption | Bool | Sets if the added items are to be flagged as 'Crafted' + |
Is From Use Consumption | Bool | Sets if the added items are to be flagged as 'Given on Item Use' + |
Is Ark Tribute Item | Bool | Sets if the added items are to be flagged as 'Ark Tribute Item' + |
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Return Value | Integer | Amount of items incremented |
Legend
+ Needs Further Clarification, could be incorrect, author made a guess