Creatures and Humans

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OVERVIEW

Information on modelling and optimization of character assets can be found here. Much more to come soon!

PhysAssets

Physics assets should only be created for third-person character and creature models. They should not be made for first-person models or third-person weapon or items.

LODs

Creatures should have 4 LODs, while humans should have 5 LODs. When optimizing, keep in mind that the maximum draw distance is 30,000 world units. Raptor-sized creatures should drop to lowest LOD at ~13,000 units, while larger creatures drop further away.

The dedicated server uses the lowest-detail LOD level for simulation. Bones may be removed at lowest LOD provided that they are not connected to sockets and do not affect the animation significantly. Typically the eye, face, and finger bones may be removed without issue.