Difference between revisions of "CustomPackDinos"

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(Initial publish.)
 
(added buff graph)
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## In the main tab find the "Pack" category and look for "Pack Leader Buff Class".
 
## In the main tab find the "Pack" category and look for "Pack Leader Buff Class".
 
## Set the buff class you copied from the repository.
 
## Set the buff class you copied from the repository.
 +
# It is possible for cast nodes to become corrupted - they are named "Bad Cast Node", if this happens simply replace the Bad Cast Node with a "Cast To Dino_Character_BP_PackDino" Node.
 
# Done!
 
# Done!
 +
 +
'''Possible problems:'''
 +
As mentioned above cast nodes can become corrupted. In the past this happened to the Pack Leader Buff Graph, so here is the correct version:
 +
[[File:PackLeaderBuff.png|frame|Pack Leader Buff Graph]]

Revision as of 14:42, 9 August 2016

Custom Pack Dinos

Creating Dinos with packs like the Allosaurus can be a bit annoying - a lot of graphs have to be copied and modified to fit each Dino. To keep this tutorial simple and fast I created a custom class that can be used as a parent class for Dinos and brings all required settings.
You can find the required files here: https://github.com/taotsetung/arksources

How to use:

  1. Download the repository files.
  2. Copy the files from the PackDinos in the repository directory to your a folder in your modding directory.
  3. Restart your Ark Modding Kit.
  4. You should now see a Character Blueprint and a Buff.
  5. It is possible that you need to properly link the Character Blueprint.
    1. Open the Character Blueprint.
    2. Find Edit -> Reparent.
    3. Reparent to Dino_Character_BP.
  6. Copy (do NOT subclass) the Character Blueprint of the Dino you would like to enable Packs for.
  7. Reparent your copied Dino to the Character Blueprint from the repository.
  8. In the reparented Dino Blueprint's main tab find the category "Pack" to modify all relevant settings.
  9. It might be necessary to link the Buff correctly (I am not sure if the link is kept after copying).
    1. Open the Character Blueprint you copied from the repository.
    2. In the main tab find the "Pack" category and look for "Pack Leader Buff Class".
    3. Set the buff class you copied from the repository.
  10. It is possible for cast nodes to become corrupted - they are named "Bad Cast Node", if this happens simply replace the Bad Cast Node with a "Cast To Dino_Character_BP_PackDino" Node.
  11. Done!

Possible problems: As mentioned above cast nodes can become corrupted. In the past this happened to the Pack Leader Buff Graph, so here is the correct version:

Pack Leader Buff Graph