Difference between revisions of "CustomPlayerPawn"

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(Created page with "Category:Modding Category:Tutorials == Custom Player Pawn == '''Original written by Hanswurst1000 - [https://forums.unrealengine.com/showthread.php?106882-Ark-Dev-Kit-...")
 
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<br />
Creating the Pawn:<br />
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'''Creating the Pawn:'''<br />
 
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<br />
 
- Create a mod folder with "PlayerPawn Test", "PlayerPawn Test_female" and "PlayerPawn Test_male"<br />
 
- Create a mod folder with "PlayerPawn Test", "PlayerPawn Test_female" and "PlayerPawn Test_male"<br />
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- Reference "(renamed)PlayerPawn Test_female" and "(renamed)PlayerPawn Test_male" in YOUR "PrimalGameData_BP__" under "Character Blueprint" (search for it in the Editor)<br />
 
- Reference "(renamed)PlayerPawn Test_female" and "(renamed)PlayerPawn Test_male" in YOUR "PrimalGameData_BP__" under "Character Blueprint" (search for it in the Editor)<br />
 
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<br />
Editing the Inventory:<br />
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'''Editing the Inventory:'''<br />
 
<br />
 
<br />
 
- Edit "(renamed)PlayerPawn Test":<br />
 
- Edit "(renamed)PlayerPawn Test":<br />
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- Items in inventory(Editor only): Under "Cheat Inverntory Items" add PrimalItems (for resources it is stacks of 15) also feel free to delete everything that is already in there<br />
 
- Items in inventory(Editor only): Under "Cheat Inverntory Items" add PrimalItems (for resources it is stacks of 15) also feel free to delete everything that is already in there<br />
 
- Engrams: Under "Default Inventory Items" add what you want and put a "1" at the respective slot under "Default Engrams"<br />
 
- Engrams: Under "Default Inventory Items" add what you want and put a "1" at the respective slot under "Default Engrams"<br />
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Revision as of 21:04, 21 May 2016

Custom Player Pawn

Original written by Hanswurst1000 - Original Post


Creating the Pawn:

- Create a mod folder with "PlayerPawn Test", "PlayerPawn Test_female" and "PlayerPawn Test_male"
- Rename
- Reparent "(renamed)PlayerPawn Test_female" and "(renamed)PlayerPawn Test_male" to "(renamed)PlayerPawn Test" in the Editor, File > Reparent Blueprint
- Reference "(renamed)PlayerPawn Test_female" and "(renamed)PlayerPawn Test_male" in YOUR "PrimalGameData_BP__" under "Character Blueprint" (search for it in the Editor)

Editing the Inventory:

- Edit "(renamed)PlayerPawn Test":
- Go to Components > PrimalInventory1
- Items in inventory: Under "Default Inventory Items" add what you want and put a "0" at the respective slot under "Default Engrams"
- Items in inventory(Editor only): Under "Cheat Inverntory Items" add PrimalItems (for resources it is stacks of 15) also feel free to delete everything that is already in there
- Engrams: Under "Default Inventory Items" add what you want and put a "1" at the respective slot under "Default Engrams"