Difference between revisions of "CustomPlayerPawn"

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[[Category:Modding]]
 
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
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[[Category:Player]]
 
== Custom Player Pawn ==
 
== Custom Player Pawn ==
 
'''Original written by Hanswurst1000 - [https://forums.unrealengine.com/showthread.php?106882-Ark-Dev-Kit-Tips-and-Tricks&p=516976&viewfull=1#post516976 Original Post]
 
'''Original written by Hanswurst1000 - [https://forums.unrealengine.com/showthread.php?106882-Ark-Dev-Kit-Tips-and-Tricks&p=516976&viewfull=1#post516976 Original Post]

Latest revision as of 09:22, 7 April 2018

Custom Player Pawn

Original written by Hanswurst1000 - Original Post


Creating the Pawn:

- Create a mod folder with "PlayerPawn Test", "PlayerPawn Test_female" and "PlayerPawn Test_male"
- Rename
- Reparent "(renamed)PlayerPawn Test_female" and "(renamed)PlayerPawn Test_male" to "(renamed)PlayerPawn Test" in the Editor, File > Reparent Blueprint
- Reference "(renamed)PlayerPawn Test_female" and "(renamed)PlayerPawn Test_male" in YOUR "PrimalGameData_BP__" under "Character Blueprint" (search for it in the Editor)

Editing the Inventory:

- Edit "(renamed)PlayerPawn Test":
- Go to Components > PrimalInventory1
- Items in inventory: Under "Default Inventory Items" add what you want and put a "0" at the respective slot under "Default Engrams"
- Items in inventory(Editor only): Under "Cheat Inverntory Items" add PrimalItems (for resources it is stacks of 15) also feel free to delete everything that is already in there
- Engrams: Under "Default Inventory Items" add what you want and put a "1" at the respective slot under "Default Engrams"