Difference between revisions of "EventBlueprintEquipped"

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(Created page with "Category:Nodes Category:PrimalItem Nodes frame|Event Blueprint Equipped - PrimalItem == How to Use == This node will trigger...")
 
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[[Category:PrimalItem Nodes]]
 
[[Category:PrimalItem Nodes]]
  
[[File:Node_EventBlueprintEquipped.jpg|frame|Event Blueprint Equipped - PrimalItem]]
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[[File:Node_EventBlueprintEquipped.jpg|frame|EventBlueprintEquipped - PrimalItem]]
  
 
== How to Use ==
 
== How to Use ==

Revision as of 02:23, 15 May 2016


EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.

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Outputs
Pin Reference Type Description
Is from Save Game Bool True if this event is being triggered as part of loading from serialization +

Legend

+ Needs Further Clarification, could be incorrect, author made a guess