Difference between revisions of "EventBlueprintEquipped"

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!Reference Type
 
!Reference Type
 
!Description
 
!Description
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|-
 +
|Delegate Pin (Red Box)
 +
|Delegate
 +
|Allows triggering as a delegated event
 
|-
 
|-
 
|Is from Save Game
 
|Is from Save Game

Revision as of 02:28, 15 May 2016


EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.

Related Articles

What Links Here

Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event
Is from Save Game Bool True if this event is being triggered as part of loading from serialization +

Legend

+ Needs Further Clarification, could be incorrect, author made a guess