Difference between revisions of "EventBlueprintEquipped"
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Line 17: | Line 17: | ||
!Reference Type | !Reference Type | ||
!Description | !Description | ||
+ | |- | ||
+ | |Delegate Pin (Red Box) | ||
+ | |Delegate | ||
+ | |Allows triggering as a delegated event | ||
|- | |- | ||
|Is from Save Game | |Is from Save Game |
Revision as of 02:28, 15 May 2016
How to Use
This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.
Related Articles
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |
Is from Save Game | Bool | True if this event is being triggered as part of loading from serialization + |
Legend
+ Needs Further Clarification, could be incorrect, author made a guess