Difference between revisions of "EventBlueprintEquipped"
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Line 24: | Line 24: | ||
|Is from Save Game | |Is from Save Game | ||
|Bool | |Bool | ||
− | |When server restarts, it will trigger this | + | |When server restarts, it will trigger this event if the items was equipped on save game, and pass this bool as true<br />All other times, this bool is false |
|} | |} |
Revision as of 03:39, 15 May 2016
How to Use
This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.
Related Articles
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |
Is from Save Game | Bool | When server restarts, it will trigger this event if the items was equipped on save game, and pass this bool as true All other times, this bool is false |