Difference between revisions of "EventBlueprintEquipped"
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Line 24: | Line 24: | ||
|Is from Save Game | |Is from Save Game | ||
|Bool | |Bool | ||
− | |When server restarts, it will trigger this event if the | + | |When server restarts, it will trigger this event if the item was equipped on save game, and pass this bool as true<br />All other times, this bool is false<br />'''Important if you add a widget on equip! Don't add widget if this bool is true!''' |
|} | |} |
Revision as of 03:41, 15 May 2016
How to Use
This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.
Related Articles
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |
Is from Save Game | Bool | When server restarts, it will trigger this event if the item was equipped on save game, and pass this bool as true All other times, this bool is false Important if you add a widget on equip! Don't add widget if this bool is true! |