Difference between revisions of "EventBlueprintEquipped"
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(Created page with "Category:Nodes Category:PrimalItem Nodes frame|Event Blueprint Equipped - PrimalItem == How to Use == This node will trigger...") |
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== How to Use == | == How to Use == |
Revision as of 02:23, 15 May 2016
How to Use
This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.
Related Articles
Outputs | ||
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Pin | Reference Type | Description |
Is from Save Game | Bool | True if this event is being triggered as part of loading from serialization + |
Legend
+ Needs Further Clarification, could be incorrect, author made a guess