Difference between revisions of "EventBlueprintEquipped"

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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:PrimalItem Nodes]]
 
[[Category:PrimalItem Nodes]]
 
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{{Incomplete|reason=This page is not complete, and may have incorrect information}}
 
[[File:Node_EventBlueprintEquipped.jpg|frame|EventBlueprintEquipped - PrimalItem]]
 
[[File:Node_EventBlueprintEquipped.jpg|frame|EventBlueprintEquipped - PrimalItem]]
  

Revision as of 03:31, 15 May 2016


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EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.

Related Articles

What Links Here

Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event
Is from Save Game Bool True if this event is being triggered as part of loading from serialization +

Legend

+ Needs Further Clarification, could be incorrect, author made a guess