Difference between revisions of "EventBlueprintEquipped"
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[[Category:Nodes]] | [[Category:Nodes]] | ||
[[Category:PrimalItem Nodes]] | [[Category:PrimalItem Nodes]] | ||
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[[File:Node_EventBlueprintEquipped.jpg|frame|EventBlueprintEquipped - PrimalItem]] | [[File:Node_EventBlueprintEquipped.jpg|frame|EventBlueprintEquipped - PrimalItem]] | ||
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|Is from Save Game | |Is from Save Game | ||
|Bool | |Bool | ||
− | | | + | |When server restarts, it will trigger this even and pass this bool as true<br />All other times, this bool is false |
|} | |} | ||
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Revision as of 03:38, 15 May 2016
How to Use
This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.
Related Articles
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |
Is from Save Game | Bool | When server restarts, it will trigger this even and pass this bool as true All other times, this bool is false |