Difference between revisions of "EventBlueprintEquipped"

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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:PrimalItem Nodes]]
 
[[Category:PrimalItem Nodes]]
{{Incomplete|reason=This page is not complete, and may have incorrect information}}
+
 
 
[[File:Node_EventBlueprintEquipped.jpg|frame|EventBlueprintEquipped - PrimalItem]]
 
[[File:Node_EventBlueprintEquipped.jpg|frame|EventBlueprintEquipped - PrimalItem]]
  
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|Is from Save Game
 
|Is from Save Game
 
|Bool
 
|Bool
|True if this event is being triggered as part of loading from serialization '''+'''
+
|When server restarts, it will trigger this even and pass this bool as true<br />All other times, this bool is false
 
|}
 
|}
 
=== Legend ===
 
'''+''' Needs Further Clarification, could be incorrect, author made a guess
 

Revision as of 03:38, 15 May 2016


EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.

Related Articles

What Links Here

Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event
Is from Save Game Bool When server restarts, it will trigger this even and pass this bool as true
All other times, this bool is false