Difference between revisions of "EventBlueprintEquipped"

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|Is from Save Game
 
|Is from Save Game
 
|Bool
 
|Bool
|When server restarts, it will trigger this event if the item was equipped on save game, and pass this bool as true<br />All other times, this bool is false<br />'''Important if you add a widget on equip! Don't add widget if this bool is true!'''
+
|When server restarts, it will trigger this event if the item was equipped on save game, and pass this bool as true<br />All other times, this bool is false, as in, a Player cannot trigger this bool True<br />'''Important if you add a widget on equip! Don't add widget if this bool is true!'''
 
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Revision as of 03:48, 15 May 2016


EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.

Related Articles

What Links Here

Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event
Is from Save Game Bool When server restarts, it will trigger this event if the item was equipped on save game, and pass this bool as true
All other times, this bool is false, as in, a Player cannot trigger this bool True
Important if you add a widget on equip! Don't add widget if this bool is true!