EventBlueprintEquipped

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Revision as of 03:38, 15 May 2016 by Jslay (talk | contribs)
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EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.

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Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event
Is from Save Game Bool When server restarts, it will trigger this even and pass this bool as true
All other times, this bool is false