EventBlueprintEquipped

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Revision as of 03:48, 15 May 2016 by Jslay (talk | contribs)
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EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is equipped in a primal inventory component.
This node does not tick, and fires as a one off event for each time that the item is equipped.

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Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event
Is from Save Game Bool When server restarts, it will trigger this event if the item was equipped on save game, and pass this bool as true
All other times, this bool is false, as in, a Player cannot trigger this bool True when they equip the item
Important if you add a widget on equip! Don't add widget if this bool is true!