Difference between revisions of "EventEquippedBlueprintTick"

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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:PrimalItem Nodes]]
 
[[Category:PrimalItem Nodes]]
 
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[[File:Node_EventEquippedBlueprintTick.jpg|frame|EventBlueprintEquipped - PrimalItem]]
 
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This node will tick repeatedly until the item is unequipped, and consistency is dependent on proper use of the delta time output.
 
This node will tick repeatedly until the item is unequipped, and consistency is dependent on proper use of the delta time output.
  
=== Related Articles ===
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=== Details ===
[[Special:WhatLinksHere/EventBlueprintEquipped|What Links Here]]<br />
 
  
 
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|The time that has elapsed since the tick last fired
 
|The time that has elapsed since the tick last fired
 
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=== Related Articles ===
 +
[[Special:WhatLinksHere/{{PAGENAME}}|What Links Here]]<br />

Latest revision as of 19:51, 15 May 2016


Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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EventBlueprintEquipped - PrimalItem

How to Use

This node will trigger while the item that this graph is attached to is equipped in a primal inventory component.
This node will tick repeatedly until the item is unequipped, and consistency is dependent on proper use of the delta time output.

Details

Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event
Delta Seconds Float The time that has elapsed since the tick last fired

Related Articles

What Links Here