Difference between revisions of "EventEquippedBlueprintTick"
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(Created page with "Category:Nodes Category:PrimalItem Nodes frame|EventBlueprintEquipped - PrimalItem == How to Use == This node will trigg...") |
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[[Category:Nodes]] | [[Category:Nodes]] | ||
[[Category:PrimalItem Nodes]] | [[Category:PrimalItem Nodes]] | ||
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[[File:Node_EventEquippedBlueprintTick.jpg|frame|EventBlueprintEquipped - PrimalItem]] | [[File:Node_EventEquippedBlueprintTick.jpg|frame|EventBlueprintEquipped - PrimalItem]] | ||
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This node will tick repeatedly until the item is unequipped, and consistency is dependent on proper use of the delta time output. | This node will tick repeatedly until the item is unequipped, and consistency is dependent on proper use of the delta time output. | ||
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{| class="wikitable" | {| class="wikitable" | ||
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|The time that has elapsed since the tick last fired | |The time that has elapsed since the tick last fired | ||
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+ | === Related Articles === | ||
+ | [[Special:WhatLinksHere/{{PAGENAME}}|What Links Here]]<br /> |
Latest revision as of 19:51, 15 May 2016
How to Use
This node will trigger while the item that this graph is attached to is equipped in a primal inventory component.
This node will tick repeatedly until the item is unequipped, and consistency is dependent on proper use of the delta time output.
Details
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |
Delta Seconds | Float | The time that has elapsed since the tick last fired |