Difference between revisions of "FAQ"

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=== What files do i need for a mod? ===
 
=== What files do i need for a mod? ===
The minimal setup for a mod are:
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The minimal setup for a mod is:
 
*'''PrimalGameData:''' - Create a child of PrimalGameDataBP
 
*'''PrimalGameData:''' - Create a child of PrimalGameDataBP
 
*'''Level:''' - Create a new blank level file in your mod folder
 
*'''Level:''' - Create a new blank level file in your mod folder
 
Open the level file(you will see a black screen, don't worry) and select the "World Settings" tab. If you don't have the tab up go to "Window" in the main menu bar and tick "World Settings".
 
Open the level file(you will see a black screen, don't worry) and select the "World Settings" tab. If you don't have the tab up go to "Window" in the main menu bar and tick "World Settings".
 
In the world settings look for the "PrimalGameData Override" and set it to the PrimalGameData in your mod folder.
 
In the world settings look for the "PrimalGameData Override" and set it to the PrimalGameData in your mod folder.
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=== How do i get a "Cast" node? ===
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You need to drag from a blue/purple pin and have the "Context sensitive" checkbox ticked to get the cast to options to show up.

Revision as of 01:50, 7 August 2016

Why do i only see ocean when i load up TheIsland?

By default the editor only loads the TheIsland persistent level to save ressources. You need to load the sublevels you want to see/edit through the "Levels" tab. If you don't see the "Levels" tab go to "Window" in the main menu bar and tick "Levels". That should bring up the tab. You can then load the required sublevels by double-clicking on the name.

How do i update the Devkit without the Epic Games Launcher(Github and Content Diff)?

Updates are usually provided first through github(binaries) and a content diff archive. To update you need BOTH the binaries from github and the content diff package and extract them over your Devkit install.

What files do i need for a mod?

The minimal setup for a mod is:

  • PrimalGameData: - Create a child of PrimalGameDataBP
  • Level: - Create a new blank level file in your mod folder

Open the level file(you will see a black screen, don't worry) and select the "World Settings" tab. If you don't have the tab up go to "Window" in the main menu bar and tick "World Settings". In the world settings look for the "PrimalGameData Override" and set it to the PrimalGameData in your mod folder.

How do i get a "Cast" node?

You need to drag from a blue/purple pin and have the "Context sensitive" checkbox ticked to get the cast to options to show up.