Difference between revisions of "ForceCreateTribe"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
[[Category:Nodes]] | [[Category:Nodes]] | ||
[[Category:ShooterGameMode Nodes]] | [[Category:ShooterGameMode Nodes]] | ||
− | + | {{NodeInfoBanner|X|X||||}} | |
[[File:Node_ForceCreateTribe.jpg|frame|ForceCreateTribe - ShooterGameMode]] | [[File:Node_ForceCreateTribe.jpg|frame|ForceCreateTribe - ShooterGameMode]] | ||
== How to Use == | == How to Use == | ||
Creates an empty Tribe. If Team Override is left at 0, it will generate a Targeting Team ID for you.<br /> | Creates an empty Tribe. If Team Override is left at 0, it will generate a Targeting Team ID for you.<br /> | ||
− | |||
=== Related Articles === | === Related Articles === |
Latest revision as of 02:19, 16 May 2016
How to Use
Creates an empty Tribe. If Team Override is left at 0, it will generate a Targeting Team ID for you.
Related Articles
Inputs | ||
---|---|---|
Pin | Reference Type | Description |
Target | ShooterGameMode | ShooterGameMode Reference (Most likely from a Cast) |
Tribe Name | String | Name of the Tribe to create |
Team Override | Integer | Targeting Team ID Override. If left at 0, it will generate a Targeting Team ID |
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Return Value | Integer | Targeting Team ID for the Tribe created |