|
LANDSCAPE INFO MASK & RENDERING
At times you will use large Static Mesh formations to enhance your landscape and environment. In order to help these objects truly blend in to their surroundings you can set a Landscape Info Mask, which enables a Clutter Layer to be displayed over the surface.
This gives you the option to add foliage where it otherwise would not be without manually placing it with the Foliage Brush.
To learn more about Clutter Layers [[1]]...
|
INSTRUCTIONS
INSTRUCTIONS
|
1. Select the desired Static Mesh.
|
2. In the Details tab, scroll down to the Rendering section.
|
3. Enable Render Landscape Info.
Enable to Render Landscape Info option
|
4. Return to the top of your Details tab to the Lighting section. Fill in your desired Landscape Info Mask.
Enable Landscape Info Mask
|
LANDSCAPE INFO MASKS
Grass 34 |
Grass/Sticks 26 |
Grass/Ferns 255
|
|
|
|
Grass/Fern/Sticks 30 |
Grass/MudRock 251 |
Fern 4
|
|
|
|
Fern/Stick 28 |
Fern/MGrass/Mudrocks 253 |
MGrass/Stick/MudRock 249
|
|
Ferns Sticks Mudrocks 253 |
|
Sticks 16 (??) |
Pine 256 |
|
|
|
|
NOTE
Clutter Layers appear to function on a 2D level. Be aware that if you place a Static Mesh above Landscape and then apply a Landscape Info Mask, the Clutter Layer below will no longer appear.
Lack of Clutter Layer |
due to |
The Above Static Mesh
|
Clutter Layer failing to display
|
-> |
Clutter Layer failing to display
|