Mod Stacking

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Revision as of 03:22, 8 April 2018 by MorkOz (talk | contribs) (MorkOz moved page What can stack to Mod Stacking: Retarget Content)
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What data can stack from extra stacked Mods? Specifically, these values are currently stacked (with the first mod listed functioning as normal with complete PrimalGameData, and then the next mods in order taking precedence over the later listed ones):

  • Remap_NPC += InMergeCanidate->Remap_NPC;
  • Remap_SupplyCrates += InMergeCanidate->Remap_SupplyCrates;
  • Remap_ResourceComponents += InMergeCanidate->Remap_ResourceComponents;
  • Remap_NPCSpawnEntries += InMergeCanidate->Remap_NPCSpawnEntries;
  • Remap_Engrams += InMergeCanidate->Remap_Engrams;
  • Remap_Items += InMergeCanidate->Remap_Items;
  • AdditionalEngramBlueprintClasses += InMergeCanidate->AdditionalEngramBlueprintClasses;
  • AdditionalStructuresToPlace += InMergeCanidate->AdditionalStructuresToPlace;
  • AdditionalStructureEngrams += InMergeCanidate->AdditionalStructureEngrams;


Source: https://forums.unrealengine.com/showthread.php?76671-ARK-Dev-Kit-Update-Notes!-(Current-222-6)