Mod Stacking
Revision as of 20:55, 28 July 2016 by Mezzo (talk | contribs) (Created page with "Category:Modding What data can stack from extra stacked Mods? Specifically, these values are currently stacked (with the first mod listed functioning as normal with comple...")
What data can stack from extra stacked Mods? Specifically, these values are currently stacked (with the first mod listed functioning as normal with complete PrimalGameData, and then the next mods in order taking precedence over the later listed ones):
- Remap_NPC += InMergeCanidate->Remap_NPC;
- Remap_SupplyCrates += InMergeCanidate->Remap_SupplyCrates;
- Remap_ResourceComponents += InMergeCanidate->Remap_ResourceComponents;
- Remap_NPCSpawnEntries += InMergeCanidate->Remap_NPCSpawnEntries;
- Remap_Engrams += InMergeCanidate->Remap_Engrams;
- Remap_Items += InMergeCanidate->Remap_Items;
- AdditionalEngramBlueprintClasses += InMergeCanidate->AdditionalEngramBlueprintClasses;
- AdditionalStructuresToPlace += InMergeCanidate->AdditionalStructuresToPlace;
- AdditionalStructureEngrams += InMergeCanidate->AdditionalStructureEngrams;
Source: https://forums.unrealengine.com/showthread.php?76671-ARK-Dev-Kit-Update-Notes!-(Current-222-6)