Difference between revisions of "ParticleSystemColor"
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Expand the "Distribution" elements in the "Details" tab.
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− | == X & Y where changed on all 3 points to make the blue color. Different values in different points = different effects. Play around to achieve | + | == X & Y where changed on all 3 points to make the blue color. == |
+ | Different values in different points = different effects & colors. Play around with the numbers to achieve your desired colors & effects | ||
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'''Remember to re-enable the other emitters you want active when you're finished editing..''' | '''Remember to re-enable the other emitters you want active when you're finished editing..''' |
Revision as of 06:00, 27 November 2016
Contents
- 1 Simple guide on how to change a particle systems color
- 2 First go through all the emitters turning them on & off 1 by 1 (see image below) to see which ones you need/want to change.
- 3 Expand the "Distribution" elements in the "Details" tab.
- 4 X & Y where changed on all 3 points to make the blue color.
Simple guide on how to change a particle systems color
First go through all the emitters turning them on & off 1 by 1 (see image below) to see which ones you need/want to change.
Turn off all except the one you want to change and select Color Over Life on the active emitter. (Some particles may have initial color instead of color over life. Both edit the same)
Expand the "Distribution" elements in the "Details" tab.
Change the values in the "Points" to adjust color. Some particles may have more or less "Points" & different parameter types. They all edit the same way for the most part.
XYZ = RGB
X & Y where changed on all 3 points to make the blue color.
Different values in different points = different effects & colors. Play around with the numbers to achieve your desired colors & effects
Remember to re-enable the other emitters you want active when you're finished editing..