PrimalBuffFunctions

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PrimalBuff Class Functions

PrimalBuff is the parent actor class for all Buffs.

  • AddDamageStatusValueModifier
  • AllowPostProcessEffect
  • BPActivated
  • BPAdjustStatusValueModification
  • BPCanBeCarried
  • BPCharacterDetach
  • BPCheckPreventInput
  • BPCustomAllowAddBuff
  • BPDeactivate
  • BPDeactivated
  • BPDrawBuffStatusHUD
  • BPExcludeAoEActor
  • BPGetBabyImprintingSpeedMultiplier
  • BPInitializedCharacterAnimScriptInstance
  • BPInstigatorDied
  • BPInstigatorLocalPossessed
  • BPInstigatorPossessed
  • BPInstigatorUnpossessed
  • BPIsCharacterHardAttached
  • BPModifyPlayerBoneModifiers
  • BPNonDedicatedPlayerPostAnimUpdate
  • BPNotifyExperienceGained
  • BPNotifyOtherBuffActivated
  • BPNotifyOtherBuffDeactivated
  • BPOverrideCharacterNewFallVelocity
  • BPOverrideWeaponBob
  • BPPreSetupForInstigator
  • BPPreventAddingOtherBuff
  • BPPreventCharacterStatusValueModifiers
  • BPPreventFirstPerson
  • BPPreventRunning
  • BPPreventThrowingItem
  • BPPreventflight
  • BPResetBuffStart
  • BPSetupForInstigator
  • BP_ModifyCharacterFOV
  • BuffAdjustDamage
  • BuffPostAdjustDamage
  • BuffTickClient
  • BuffTickServer
  • DrawBuffFloatingHUD
  • ExtendBuffTime
  • GetBuffDescription
  • GetBuffPostprocessIntensity
  • GetBuffPostprocessMaterial
  • GetBuffType
  • GetHUDProgressBarPercent
  • HandleBuffAnimNotify
  • HideBuffFromHUD
  • NotifyBumpedByPawn
  • NotifyBumpedPawn
  • NotifyDamage
  • PreventActorTargeting
  • PreventBlockingWithShield
  • PreventJump
  • ResetBuffStart
  • SetBuffCauser
  • StaticAddBuff
  • UpdateBuffPersistentData
  • UpdateStaticPathingDestination