Difference between revisions of "PrimalCharacterFunctions"

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[[Category:Functions]]
 
[[Category:Functions]]
 
== Primal Character Class Functions ==
 
== Primal Character Class Functions ==
The PrimalCharacter actor class is the parent class for all Characters (Players and Creatures) in ARK.
+
The PrimalCharacter actor class is the parent class for all Characters (Players and Creatures).
  
 
* BPAddedAttachmentsForItem
 
* BPAddedAttachmentsForItem

Revision as of 10:07, 9 April 2018

Primal Character Class Functions

The PrimalCharacter actor class is the parent class for all Characters (Players and Creatures).

  • BPAddedAttachmentsForItem
  • BPAdjustDamage
  • BPCameraBaseOrientation
  • BPCameraRotationFinal
  • BPCanNotifyTeamAggroAI
  • BPCharacterDetach
  • BPCharacterSleeped
  • BPCharacterUnsleeped
  • BPGetAddForwardVelocityOnJump
  • BPGetExtraMeleeDamageModifier
  • BPGetFPVViewLocation
  • BPGetGravityZScale
  • BPGetHUDOverrideBuffProgressBarPercent
  • BPHandlePoop
  • BPHandleRightShoulderButton
  • BPIsBasedOnDynamicActor
  • BPIsConscious
  • BPLimitPlayerRotation
  • BPModifyFOV
  • BPModifyForwardDirectionInput
  • BPModifyViewHitDir
  • BPNetAddCharacterMovementImpulse
  • BPNetSetCharacterMovementVelocity
  • BPNotifyBumpedByPawn
  • BPNotifyBumpedPawn
  • BPNotifyDroppedItemPickedUp
  • BPNotifyInventoryItemChange
  • BPNotifyLevelUp
  • BPOnAnimPlayedNotify
  • BPOnAttachmentReplication
  • BPOnMovementModeChangedNotify
  • BPOverrideCharacterNewFallVelocity
  • BPOverrideFPVViewLocation
  • BPPlayDying
  • BPPostLoadedFromSaveGame
  • BPPreventFirstPerson
  • BPPreventInputType
  • BPPreventStasis
  • BPShouldLimitForwardDirection
  • BPTimerNonDedicated
  • BPTimerServer
  • BPTriggerStasisEvent
  • BP_CameraBaseOrientation
  • BP_GetMaxSpeedModifier
  • BP_IsCharacterHardAttached
  • BP_OnJumpPressed
  • BP_OnJumpReleased
  • BP_OnSetDeath
  • BP_OnSetRunning
  • BP_OnZoomIn
  • BP_OnZoomOut
  • BlueprintAnimNotifyCustomEvent
  • CanDragCharacter
  • CanMountOnMe
  • ClientDidPoop
  • CharacterBuffsPreventFirstPerson
  • DeactivateBuffs
  • DinoMountOnMe
  • DoCharacterDetachment
  • DoFindGoodSpot
  • DoSetRagdollPhysics
  • EnableBPTimerNonDedicated
  • EnableBPTimerServer
  • EnableBodiesGravity
  • EndDragCharacter
  • ForceAddUnderwaterCharacterStatusValues
  • ForceRefreshBones
  • ForceUpdateAimedCharacters
  • ForceUpdateCharacter
  • GetAimOffsets
  • GetAttachedExplosive
  • GetBasedOnDino
  • GetBuff
  • GetBuffs
  • GetCharacterStatusComponent
  • GetDescriptiveName
  • GetDragWeight
  • GetFallAcceleration
  • GetFloatingHUDLocation
  • GetFootPhysicalSurfaceType
  • GetHealth
  • GetHealthPercentage
  • GetImmersionDepth
  • GetKillXP
  • GetMaxHealth
  • GetMyBiomeZoneVolume
  • GetOverridenAnimSequence
  • GetOverridenMontage
  • GetRole
  • GetRunningSpeedModifier
  • GetShortName
  • GiveKillExperience
  • HasBuff
  • Immobilize
  • IsAlive
  • IsAlliedWithOtherTeam
  • IsAttachedToSomething
  • IsBlockedByShield
  • IsCharacterHardAttached
  • IsDamageOccludedByStructures
  • IsInStatusState
  • IsInVacuumSealedSpace
  • IsInvincible
  • IsMeshGameplayRelevant
  • IsMontagePlaying
  • IsMoving
  • IsPrimalCharFriendly
  • IsProneOrSitting
  • IsRunning
  • IsSitting
  • IsSubmerged
  • IsValidForCombatMusic
  • IsWatered
  • LookUpAtRate
  • MoveForward
  • MoveRight
  • MoveUp
  • MyCharacterStatusComponent
  • MyDeathHarvestingComponent
  • MyInventoryComponent
  • NetForceUpdateAimedCharacters
  • NetPlaySoundOnCharacter
  • OnAttachedToCharacter
  • OnBeginDrag
  • OnDetachedFromCharacter
  • OnStartAltFire
  • OnStartFire
  • OnStartJump
  • OnStartRunning
  • OnStopAltFire
  • OnStopFire
  • OnStopJump
  • OnStopRunning
  • OrbitCamOff
  • OrbitCamOn
  • OrbitCamToggle
  • PlayAnimEx
  • PlayerCommand
  • Poop
  • PreventInputDoesOffset
  • PreventsTargeting
  • RemoveAllJumpDeactivatedBuffs
  • ServerTryPoop
  • SetBoundsScale
  • SetMyInventoryComponent
  • SetSleeping
  • StartForceSkelUpdate
  • StopAnimEx
  • TakeDamage
  • TempDampenInputAcceleration
  • TickMovementComponent
  • TurnAtRate
  • UpdateTickSetting
  • UseFastTurretTargeting
  • ZoomIn
  • ZoomOut