Difference between revisions of "PrimalCharacterFunctions"
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[[Category:Functions]] | [[Category:Functions]] | ||
== Primal Character Class Functions == | == Primal Character Class Functions == | ||
− | The PrimalCharacter actor class is the parent class for all Characters (Players and Creatures) | + | The PrimalCharacter actor class is the parent class for all Characters (Players and Creatures). |
* BPAddedAttachmentsForItem | * BPAddedAttachmentsForItem |
Revision as of 10:07, 9 April 2018
Primal Character Class Functions
The PrimalCharacter actor class is the parent class for all Characters (Players and Creatures).
- BPAddedAttachmentsForItem
- BPAdjustDamage
- BPCameraBaseOrientation
- BPCameraRotationFinal
- BPCanNotifyTeamAggroAI
- BPCharacterDetach
- BPCharacterSleeped
- BPCharacterUnsleeped
- BPGetAddForwardVelocityOnJump
- BPGetExtraMeleeDamageModifier
- BPGetFPVViewLocation
- BPGetGravityZScale
- BPGetHUDOverrideBuffProgressBarPercent
- BPHandlePoop
- BPHandleRightShoulderButton
- BPIsBasedOnDynamicActor
- BPIsConscious
- BPLimitPlayerRotation
- BPModifyFOV
- BPModifyForwardDirectionInput
- BPModifyViewHitDir
- BPNetAddCharacterMovementImpulse
- BPNetSetCharacterMovementVelocity
- BPNotifyBumpedByPawn
- BPNotifyBumpedPawn
- BPNotifyDroppedItemPickedUp
- BPNotifyInventoryItemChange
- BPNotifyLevelUp
- BPOnAnimPlayedNotify
- BPOnAttachmentReplication
- BPOnMovementModeChangedNotify
- BPOverrideCharacterNewFallVelocity
- BPOverrideFPVViewLocation
- BPPlayDying
- BPPostLoadedFromSaveGame
- BPPreventFirstPerson
- BPPreventInputType
- BPPreventStasis
- BPShouldLimitForwardDirection
- BPTimerNonDedicated
- BPTimerServer
- BPTriggerStasisEvent
- BP_CameraBaseOrientation
- BP_GetMaxSpeedModifier
- BP_IsCharacterHardAttached
- BP_OnJumpPressed
- BP_OnJumpReleased
- BP_OnSetDeath
- BP_OnSetRunning
- BP_OnZoomIn
- BP_OnZoomOut
- BlueprintAnimNotifyCustomEvent
- CanDragCharacter
- CanMountOnMe
- ClientDidPoop
- CharacterBuffsPreventFirstPerson
- DeactivateBuffs
- DinoMountOnMe
- DoCharacterDetachment
- DoFindGoodSpot
- DoSetRagdollPhysics
- EnableBPTimerNonDedicated
- EnableBPTimerServer
- EnableBodiesGravity
- EndDragCharacter
- ForceAddUnderwaterCharacterStatusValues
- ForceRefreshBones
- ForceUpdateAimedCharacters
- ForceUpdateCharacter
- GetAimOffsets
- GetAttachedExplosive
- GetBasedOnDino
- GetBuff
- GetBuffs
- GetCharacterStatusComponent
- GetDescriptiveName
- GetDragWeight
- GetFallAcceleration
- GetFloatingHUDLocation
- GetFootPhysicalSurfaceType
- GetHealth
- GetHealthPercentage
- GetImmersionDepth
- GetKillXP
- GetMaxHealth
- GetMyBiomeZoneVolume
- GetOverridenAnimSequence
- GetOverridenMontage
- GetRole
- GetRunningSpeedModifier
- GetShortName
- GiveKillExperience
- HasBuff
- Immobilize
- IsAlive
- IsAlliedWithOtherTeam
- IsAttachedToSomething
- IsBlockedByShield
- IsCharacterHardAttached
- IsDamageOccludedByStructures
- IsInStatusState
- IsInVacuumSealedSpace
- IsInvincible
- IsMeshGameplayRelevant
- IsMontagePlaying
- IsMoving
- IsPrimalCharFriendly
- IsProneOrSitting
- IsRunning
- IsSitting
- IsSubmerged
- IsValidForCombatMusic
- IsWatered
- LookUpAtRate
- MoveForward
- MoveRight
- MoveUp
- MyCharacterStatusComponent
- MyDeathHarvestingComponent
- MyInventoryComponent
- NetForceUpdateAimedCharacters
- NetPlaySoundOnCharacter
- OnAttachedToCharacter
- OnBeginDrag
- OnDetachedFromCharacter
- OnStartAltFire
- OnStartFire
- OnStartJump
- OnStartRunning
- OnStopAltFire
- OnStopFire
- OnStopJump
- OnStopRunning
- OrbitCamOff
- OrbitCamOn
- OrbitCamToggle
- PlayAnimEx
- PlayerCommand
- Poop
- PreventInputDoesOffset
- PreventsTargeting
- RemoveAllJumpDeactivatedBuffs
- ServerTryPoop
- SetBoundsScale
- SetMyInventoryComponent
- SetSleeping
- StartForceSkelUpdate
- StopAnimEx
- TakeDamage
- TempDampenInputAcceleration
- TickMovementComponent
- TurnAtRate
- UpdateTickSetting
- UseFastTurretTargeting
- ZoomIn
- ZoomOut