PrimalDinoAIControllerFunctions
Jump to navigation
Jump to search
PrimalDinoAIController Class Functions
The PrimalDinoAIController class is the parent class for all creature AI controllers.
- AddToAggro
- AvoidOutOfWater
- BPForceTargetDinoRider
- BPGetTargetingDesire
- BPNotifyTargetSet
- BPOnFleeEvent
- BPOverrideIgnoredByWildDino
- BPSetupFindTarget
- BPShouldNotifyNeighbor
- BPUpdateBestTarget
- BP_TamedOverrideHorizontalLandingRange
- CalculateAndSetWonderingAIState
- CalculateAndSetWonderingAIStateEvent
- CanLand
- ChangedAITarget
- ClearAggroEntries
- FindNewTarget
- FindTarget
- GetAggroDesirability
- GetAggroNotifyNeighborsRange
- GetAttackInterval
- GetAttackRange
- GetAttackRotationGroundSpeedMultiplier
- GetAttackRotationRangeDegrees
- GetAttackRotationRate
- GetClosestTree
- GetControllerPawn
- GetCurrentAttackIndex
- GetLandingLocation
- GetMinAttackRange
- GetRandomWanderDestination
- GetTarget
- GetWanderAroundActorDestination
- IsForceTargetDinoRider
- IsLogicPaused
- IsWithinAttackRange
- IsWithinAttackRangeAndCalculateBestAttack
- OnLosingTargetEvent
- PauseBrainComponent
- ResetAccelerationFollowsRotation
- ResetGroundSpeed
- ResetRotationRate
- ResetRotationUseAcceleration
- RestartBrainComponent
- ResumeBrainComponent
- SetAttackGroundSpeed
- SetAttackRotationRate
- SetTarget
- ShouldForceRunWhenAttacking
- StaticGetRandomWanderDestination
- StopBrainComponent
- UpdateAggro