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PrimalDinoAIControllerFunctions - Revision history
2024-03-29T12:51:24Z
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MorkOz: Created page with "Category:Functions == PrimalDinoAIController Class Functions == The PrimalDinoAIController class is the parent class for all creature AI controllers. * AddToAggro * Avoid..."
2018-04-09T10:34:17Z
<p>Created page with "<a href="/index.php?title=Category:Functions" title="Category:Functions">Category:Functions</a> == PrimalDinoAIController Class Functions == The PrimalDinoAIController class is the parent class for all creature AI controllers. * AddToAggro * Avoid..."</p>
<p><b>New page</b></p><div>[[Category:Functions]]<br />
== PrimalDinoAIController Class Functions ==<br />
The PrimalDinoAIController class is the parent class for all creature AI controllers.<br />
<br />
* AddToAggro<br />
* AvoidOutOfWater<br />
* BPForceTargetDinoRider<br />
* BPGetTargetingDesire<br />
* BPNotifyTargetSet<br />
* BPOnFleeEvent<br />
* BPOverrideIgnoredByWildDino<br />
* BPSetupFindTarget<br />
* BPShouldNotifyNeighbor<br />
* BPUpdateBestTarget<br />
* BP_TamedOverrideHorizontalLandingRange<br />
* CalculateAndSetWonderingAIState<br />
* CalculateAndSetWonderingAIStateEvent<br />
* CanLand<br />
* ChangedAITarget<br />
* ClearAggroEntries<br />
* FindNewTarget<br />
* FindTarget<br />
* GetAggroDesirability<br />
* GetAggroNotifyNeighborsRange<br />
* GetAttackInterval<br />
* GetAttackRange<br />
* GetAttackRotationGroundSpeedMultiplier<br />
* GetAttackRotationRangeDegrees<br />
* GetAttackRotationRate<br />
* GetClosestTree<br />
* GetControllerPawn<br />
* GetCurrentAttackIndex<br />
* GetLandingLocation<br />
* GetMinAttackRange<br />
* GetRandomWanderDestination<br />
* GetTarget<br />
* GetWanderAroundActorDestination<br />
* IsForceTargetDinoRider<br />
* IsLogicPaused<br />
* IsWithinAttackRange<br />
* IsWithinAttackRangeAndCalculateBestAttack<br />
* OnLosingTargetEvent<br />
* PauseBrainComponent<br />
* ResetAccelerationFollowsRotation<br />
* ResetGroundSpeed<br />
* ResetRotationRate<br />
* ResetRotationUseAcceleration<br />
* RestartBrainComponent<br />
* ResumeBrainComponent<br />
* SetAttackGroundSpeed<br />
* SetAttackRotationRate<br />
* SetTarget<br />
* ShouldForceRunWhenAttacking<br />
* StaticGetRandomWanderDestination<br />
* StopBrainComponent<br />
* UpdateAggro</div>
MorkOz