PrimalDinoAIControllerFunctions

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PrimalDinoAIController Class Functions

The PrimalDinoAIController class is the parent class for all creature AI controllers.

  • AddToAggro
  • AvoidOutOfWater
  • BPForceTargetDinoRider
  • BPGetTargetingDesire
  • BPNotifyTargetSet
  • BPOnFleeEvent
  • BPOverrideIgnoredByWildDino
  • BPSetupFindTarget
  • BPShouldNotifyNeighbor
  • BPUpdateBestTarget
  • BP_TamedOverrideHorizontalLandingRange
  • CalculateAndSetWonderingAIState
  • CalculateAndSetWonderingAIStateEvent
  • CanLand
  • ChangedAITarget
  • ClearAggroEntries
  • FindNewTarget
  • FindTarget
  • GetAggroDesirability
  • GetAggroNotifyNeighborsRange
  • GetAttackInterval
  • GetAttackRange
  • GetAttackRotationGroundSpeedMultiplier
  • GetAttackRotationRangeDegrees
  • GetAttackRotationRate
  • GetClosestTree
  • GetControllerPawn
  • GetCurrentAttackIndex
  • GetLandingLocation
  • GetMinAttackRange
  • GetRandomWanderDestination
  • GetTarget
  • GetWanderAroundActorDestination
  • IsForceTargetDinoRider
  • IsLogicPaused
  • IsWithinAttackRange
  • IsWithinAttackRangeAndCalculateBestAttack
  • OnLosingTargetEvent
  • PauseBrainComponent
  • ResetAccelerationFollowsRotation
  • ResetGroundSpeed
  • ResetRotationRate
  • ResetRotationUseAcceleration
  • RestartBrainComponent
  • ResumeBrainComponent
  • SetAttackGroundSpeed
  • SetAttackRotationRate
  • SetTarget
  • ShouldForceRunWhenAttacking
  • StaticGetRandomWanderDestination
  • StopBrainComponent
  • UpdateAggro