Difference between revisions of "PrinttoGameplayLog"

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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:ShooterGameMode Nodes]]
 
[[Category:ShooterGameMode Nodes]]
 
+
{{NodeInfoBanner|X|X||||}}
 
[[File:Node_PrinttoGameplayLog.jpg|frame|PrinttoGameplayLog - ShooterGameMode]]
 
[[File:Node_PrinttoGameplayLog.jpg|frame|PrinttoGameplayLog - ShooterGameMode]]
  
 
== How to Use ==
 
== How to Use ==
 
Creates a log entry in Gameplay Log. Very useful for debugging on a server<br />
 
Creates a log entry in Gameplay Log. Very useful for debugging on a server<br />
'''Note:''' Replication is important here! All GameMode nodes '''MUST''' Run On Server!!
 
  
 
=== Related Articles ===
 
=== Related Articles ===

Revision as of 02:20, 16 May 2016


Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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PrinttoGameplayLog - ShooterGameMode

How to Use

Creates a log entry in Gameplay Log. Very useful for debugging on a server

Related Articles

What Links Here

Inputs
Pin Reference Type Description
Target ShooterGameMode ShooterGameMode Reference (Most likely from a Cast)
In String String Log Entry