Difference between revisions of "PrinttoGameplayLog"

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(Clarified node usage.)
 
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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:ShooterGameMode Nodes]]
 
[[Category:ShooterGameMode Nodes]]
 
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{{NodeInfoBanner|X|X||||}}
 
[[File:Node_PrinttoGameplayLog.jpg|frame|PrinttoGameplayLog - ShooterGameMode]]
 
[[File:Node_PrinttoGameplayLog.jpg|frame|PrinttoGameplayLog - ShooterGameMode]]
  
 
== How to Use ==
 
== How to Use ==
 
Creates a log entry in Gameplay Log. Very useful for debugging on a server<br />
 
Creates a log entry in Gameplay Log. Very useful for debugging on a server<br />
'''Note:''' Replication is important here! All GameMode nodes '''MUST''' Run On Server!!
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'''NOTE: This only works on SOTF servers! You are likely looking for [[PrinttoServerGameLog]] for normal servers.'''<br />
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Need to launch server with the command line flag <code>-gameplaylogging</code> for this to work.
  
 
=== Related Articles ===
 
=== Related Articles ===

Latest revision as of 02:46, 13 November 2017


Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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PrinttoGameplayLog - ShooterGameMode

How to Use

Creates a log entry in Gameplay Log. Very useful for debugging on a server
NOTE: This only works on SOTF servers! You are likely looking for PrinttoServerGameLog for normal servers.
Need to launch server with the command line flag -gameplaylogging for this to work.

Related Articles

What Links Here

Inputs
Pin Reference Type Description
Target ShooterGameMode ShooterGameMode Reference (Most likely from a Cast)
In String String Log Entry