PrinttoServerGameLog

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Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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PrinttoServerGameLog - ShooterGameMode

How to Use

Creates a log entry in ServerGameLog. Very useful for debugging on a server
Server needs to be started with command line flag -servergamelog for this node to work.
Logs generally are stored in ShooterGame/Saved/Logs and the file this node prints to is the ServerGame.log file.

Related Articles

What Links Here

Inputs
Pin Reference Type Description
Target ShooterGameMode ShooterGameMode Reference (Most likely from a Cast)
In String String Log Entry