Difference between revisions of "PrinttoServerGameLog"

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(Clarified node usage.)
(Corrected markup)
 
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== How to Use ==
 
== How to Use ==
 
Creates a log entry in ServerGameLog. Very useful for debugging on a server<br />
 
Creates a log entry in ServerGameLog. Very useful for debugging on a server<br />
Server needs to be started with command line flag `-servergamelog` for this node to work.<br />
+
Server needs to be started with command line flag <code>-servergamelog</code> for this node to work.<br />
Logs generally are stored in `ShooterGame/Saved/Logs` and the file this node prints to is the `ServerGame` file.<br />
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Logs generally are stored in <code>ShooterGame/Saved/Logs</code> and the file this node prints to is the <code>ServerGame.log</code> file.<br />
  
 
=== Related Articles ===
 
=== Related Articles ===

Latest revision as of 02:44, 13 November 2017


Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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PrinttoServerGameLog - ShooterGameMode

How to Use

Creates a log entry in ServerGameLog. Very useful for debugging on a server
Server needs to be started with command line flag -servergamelog for this node to work.
Logs generally are stored in ShooterGame/Saved/Logs and the file this node prints to is the ServerGame.log file.

Related Articles

What Links Here

Inputs
Pin Reference Type Description
Target ShooterGameMode ShooterGameMode Reference (Most likely from a Cast)
In String String Log Entry