Difference between revisions of "RemoteInventoryAllowRepairingItems"
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[[Category:Nodes]] | [[Category:Nodes]] | ||
[[Category:PrimalInventoryComponent Nodes]] | [[Category:PrimalInventoryComponent Nodes]] | ||
+ | {{Incomplete}} | ||
{{NoMention}} | {{NoMention}} | ||
[[File:Node_RemoteInventoryAllowRepairingItems.jpg|frame|RemoteInventoryAllowRepairingItems - PrimalInventoryComponent]] | [[File:Node_RemoteInventoryAllowRepairingItems.jpg|frame|RemoteInventoryAllowRepairingItems - PrimalInventoryComponent]] |
Revision as of 03:35, 15 May 2016
This article or chapter is incomplete and its contents need further attention. Some information may be missing or may be wrong, spelling and grammar may have to be improved, use your judgment!
Look for (Confirmation Needed) areas on this page, and help out where you can.
How to Use
Checks to see if the specified Shooter Player Controller Reference is allowed to repair items in this inventory
Related Articles
Inputs | ||
---|---|---|
Pin | Reference Type | Description |
Target | PrimalInventoryComponent | PrimalInventoryComponent Reference |
PC | ShooterPlayerController | Shooter Player Controller Reference to validate |
Ignore Enabled | Bool | Needs Further Clarification + |
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Return Value | Bool | Is specified PC allowed to repair items in this inventory remotely? |
Legend
+ Needs Further Clarification, could be incorrect, author made a guess