SetTimer

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Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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SetTimer

How to Use

Sets up a timed delay for a Function/Event. Can loop as well. First execution is delayed!

Details

Inputs
Pin Reference Type Description
Object Object Target Blueprint where the Function/Event to set a timer for is contained
Function Name String Name of the Function or Event contained within the Object Reference Blueprint
Time Float Amount of time to delay before executing the function/event
Looping Bool Loop this timer?

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