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How to Use
Sets up a timed delay for a Function/Event. Can loop as well. First execution is delayed!
|Object||Object||Target Blueprint where the Function/Event to set a timer for is contained|
|Function Name||String||Name of the Function or Event contained within the Object Reference Blueprint|
|Time||Float||Amount of time to delay before executing the function/event|
|Looping||Bool||Loop this timer?|