ShooterCharacterFunctions
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Shooter Character Class Functions
The ShooterCharacter actor class is the parent class for the player pawn.
- ApplyBoneModifiers
- BPNonDedicatedPostAnimUpdate
- BPSetFirstPersonMasterPoseComponent
- BPUnstasis
- CallGameStateHandleEvent
- ClearRidingDino
- ClientOrderedAttackTarget
- FindForPlayerController
- FinishWeaponSwitch
- GetAdditiveStandingAnim
- GetAlternateStandingAnim
- GetBlockingShieldOffsets
- GetDinoRidingAnimation
- GetDinoRidingMoveAnimation
- GetPlayerData
- GetRidingDino
- GetRidingDinoAnimSpeedRatio
- GetSeatingAnimation
- GiveDefaultWeapon
- GivePrimalItemWeapon
- HideWeapon
- IsIndoorsAtLoc
- IsNearTopOfLadder
- IsOutside
- IsPlayingUpperBodyCallAnimation
- LaunchMountedDino
- LinkedPlayerIDString
- NetSetFacialHairPercent
- NetSetHeadHairPercent
- NetSetOverrideFacialHairColor
- NetSetOverrideHeadHairColor
- PlayDrinkingAnimation
- RenamePlayer
- ServerForceUpdatedAimedActors
- SetCameraMode
- ShowWeapon
- StartCameraTransition
- StartWeaponSwitch
- StructurePlacementUseAlternateOriginActor
- TryCutEnemyGrapplingCable
- UseAdditiveStandingAnim
- UseAltAimOffsetAnim
- UseAlternateStandingAnim