ShooterCharacterFunctions

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Shooter Character Class Functions

The ShooterCharacter actor class is the parent class for the player pawn.

  • ApplyBoneModifiers
  • BPNonDedicatedPostAnimUpdate
  • BPSetFirstPersonMasterPoseComponent
  • BPUnstasis
  • CallGameStateHandleEvent
  • ClearRidingDino
  • ClientOrderedAttackTarget
  • FindForPlayerController
  • FinishWeaponSwitch
  • GetAdditiveStandingAnim
  • GetAlternateStandingAnim
  • GetBlockingShieldOffsets
  • GetDinoRidingAnimation
  • GetDinoRidingMoveAnimation
  • GetPlayerData
  • GetRidingDino
  • GetRidingDinoAnimSpeedRatio
  • GetSeatingAnimation
  • GiveDefaultWeapon
  • GivePrimalItemWeapon
  • HideWeapon
  • IsIndoorsAtLoc
  • IsNearTopOfLadder
  • IsOutside
  • IsPlayingUpperBodyCallAnimation
  • LaunchMountedDino
  • LinkedPlayerIDString
  • NetSetFacialHairPercent
  • NetSetHeadHairPercent
  • NetSetOverrideFacialHairColor
  • NetSetOverrideHeadHairColor
  • PlayDrinkingAnimation
  • RenamePlayer
  • ServerForceUpdatedAimedActors
  • SetCameraMode
  • ShowWeapon
  • StartCameraTransition
  • StartWeaponSwitch
  • StructurePlacementUseAlternateOriginActor
  • TryCutEnemyGrapplingCable
  • UseAdditiveStandingAnim
  • UseAltAimOffsetAnim
  • UseAlternateStandingAnim